Services LifeTime¶
Service providers can create scoped service providers:
ServiceProvider provider = ServiceCollection{}.buildServiceProvider();
ServiceProvider scoped = provider.createScope()
Warning
Root/main service provider cannot be destroyed before its children scoped providers this can lead to undefined behavior
Service can be registered as a singleton, scoped, or transient.
Singleton: service provider will create only one instance of this service (accessible via the getService method)
Scoped: instance provider will create only one instance of this instance for each scope (accessible via the getService method)
Transient: services are always unique, a new service is provided every time it is requested (accessible via createService or createInstanceInPlace method)
Warning
Only transient services can be created using createInstance/createInstanceInPlace method otherwise the method will throw an exception
Only singleton/scoped services can be accessed using the getService method otherwise the method will throw an exception
#include <SevenBit/DI.hpp>
#include <iostream>
using namespace sb::di;
struct SingletonService
{
};
struct ScopedService
{
};
struct TransientService
{
};
template <class TService, bool CreateService>
bool compareServicePtrs(ServiceProvider &provider1, ServiceProvider &provider2)
{
return CreateService ? provider1.createService<TService>() == provider2.createService<TService>()
: &provider1.getService<TService>() == &provider2.getService<TService>();
}
template <class TService, bool CreateService = false>
void compareServices(ServiceProvider &root, ServiceProvider &scoped)
{
std::cout << "rootProvider \t == rootProvider:\t";
std::cout << compareServicePtrs<TService, CreateService>(root, root) << std::endl;
std::cout << "rootProvider \t == scopedProvider:\t";
std::cout << compareServicePtrs<TService, CreateService>(root, scoped) << std::endl;
std::cout << "scopedProvider \t == scopedProvider:\t";
std::cout << compareServicePtrs<TService, CreateService>(scoped, scoped) << std::endl;
}
int main()
{
ServiceProvider rootProvider = ServiceCollection{}
.addSingleton<SingletonService>()
.addScoped<ScopedService>()
.addTransient<TransientService>()
.buildServiceProvider();
// Accessing Services
SingletonService &singleton = rootProvider.getService<SingletonService>();
ScopedService &scoped = rootProvider.getService<ScopedService>();
std::unique_ptr<TransientService> transient = rootProvider.createService<TransientService>();
ServiceProvider scopedProvider = rootProvider.createScope();
std::cout << std::endl << "Singletons comparison" << std::endl;
compareServices<SingletonService>(rootProvider, scopedProvider);
std::cout << std::endl << "Scoped comparison" << std::endl;
compareServices<ScopedService>(rootProvider, scopedProvider);
std::cout << std::endl << "Transient comparison" << std::endl;
compareServices<TransientService, true>(rootProvider, scopedProvider);
return 0;
}
Singletons comparison
rootProvider == rootProvider: 1
rootProvider == scopedProvider: 1
scopedProvider == scopedProvider: 1
Scoped comparison
rootProvider == rootProvider: 1
rootProvider == scopedProvider: 0
scopedProvider == scopedProvider: 1
Transient comparison
rootProvider == rootProvider: 0
rootProvider == scopedProvider: 0
scopedProvider == scopedProvider: 0